Standout demos from Steam Next Fest gathered in one showcase
Steam Next Fest’s June 2026 lineup brought together standout demos and first looks across action-RPGs, co-op projects, a music sim, and tactical roguelike experiments.

Steam Next Fest’s June 2026 edition brought demos and first looks from a wide range of genres to a single showcase. Among the festival’s standout titles were single-player action-RPGs, co-op projects, a music simulation game, and tactical roguelike experiments. To keep the conversation from scattering, it makes sense to collect this selection under one roof; after all, the common thread among these notable games was that they all gave players a direct hands-on opportunity through early access or a demo.
Combat systems took center stage on the action-RPG side

One of the most talked-about titles in this showcase was Sword Sage: Awakening. The game stood out with a combat system inspired by Bruce Lee and drew attention for quickly breaking away from classic action-RPG habits. Its structure, built around dodging and counterattacks, made the game’s Soulslike direction especially clear. The clearest message from the first look was this: here, timing mattered just as much as reflexes.
Monster Fantasy offered a more relaxed tone at the same festival. In the game’s very early build, players were given two different paths. Those who wanted to could head out on monster hunts, while others could stay on the side of bug collecting and building a quiet life with villagers. This structure allowed different gameplay rhythms to be tested within a single demo. The diversity of the festival lineup became especially visible here.
Hundred Nights: DIFU, meanwhile, stood out with its opening tutorial sections. Blending Chinese mythology with a satirical twist that recalls the tone of Two Point, the game offered players the idea of building their own hell. Its theme of punishing incoming souls created a different tone alongside the festival’s more serious titles. Seeing projects with such distinct textures side by side within a single event did a good job of capturing Steam Next Fest’s character.
The co-op and extraction side gave the festival its harsher edge
One of the clearest sources of tension in the Steam Next Fest selection was Mistfall Hunter. The game combines co-op progression, PvPvE encounters, and extraction mechanics with Soulslike combat. In its open beta state, the structure forced players to enter dangerous areas, collect loot, and make it back alive. As the stakes rose, so did the tension. Its third-person melee focus, in particular, stood out as the main feature separating it from its peers. In a period where debates like Marathon’s first-impression problem doesn’t hide Bungie’s real test have become more common, different takes on the extraction format are drawing more attention.
The most notable thing about Mistfall Hunter was that it centered not only competition, but also team coordination. The idea of advancing by combining class abilities increased the pressure right up to the extraction moment. The game’s dark fantasy atmosphere also supported this structure. Ruined kingdoms, corrupted creatures, and castles formed the basic frame shown in the demo.
Solis: Tales of Tortuga took the co-op side in a much gentler direction. Developed by Buff Buff Studios, the game presented a puzzle-platform experience in which human character Nina and robot RAM work together. Here, the focus was not on conflict, but on communication. Supporting both local and online co-op, the game moved through a solarpunk world built on sustainable technology. The characters’ different abilities became the key to solving environmental puzzles.
These two games represented opposite ends of the spectrum within the same festival. One moved forward through risk, escape, and the tension of death. The other leaned into cooperation and shared problem-solving. That is exactly where Steam Next Fest showed its strength: it made it possible to see such different gameplay rhythms at the same time within a single event.
Music and puzzle-focused demos also found room in the showcase
Offbeat emerged as one of the most distinctive titles in the festival lineup. Developed by Whetstone Games, the music-making simulation asked players to build their own recording studio. Collecting music objects, completing tasks, and sharing real music with the world were all part of the loop. The game was also preparing to launch into Steam Early Access, while the demo remained available. This showed that the festival was not just offering first looks, but also giving players a direct chance to try the games themselves.
The appeal of this structure lies in how clearly it defines its genre. Offbeat is not built around action or combat, but around production and arrangement. That is why it stood apart from the rest of Next Fest. Some demos gave players speed and pressure. Others built a slower, step-by-step structure. Offbeat belonged firmly in the second group.

The festival’s variety also made the overlap between genres more visible. A selection prepared for the roguelike and roguelite side of the event clearly showed how different structures could sit side by side within the same showcase. Ascenders: Beyond the Peak, which centers on a dangerous climb with a mountaineering group; Shroom and Gloom, which uses a dual-deck system; Guncrypt, which focuses on weapon arrangement; and MineGeon: Renegades, a cooperative sci-fi bullet-hell experience, were all part of that broad spread. They all appeared within the same festival window, yet each brought its own very different design idea.
That is why Steam Next Fest’s June 2026 edition felt less like a simple “demo list” and more like a small genre map. Action-RPG, extraction, co-op puzzle, music simulation, and roguelike lines all came together in one showcase. For players, the real value was right there. Rather than just a festival calendar stop, it became a short but dense snapshot of what these early games might turn into.
Sources
- https://www.ign.com/videos/sword-sage-awakening-the-first-preview
- https://www.ign.com/videos/monster-fantasy-the-first-preview
- https://www.ign.com/videos/hundred-nights-difu-the-first-preview
- https://www.pcgamer.com/games/rpg/mistfall-hunters-demo-might-finally-convince-me-a-souls-sicko-to-give-extraction-games-a-proper-go-even-if-its-more-modern-god-of-war-than-nightreign/
- https://www.ign.com/videos/offbeat-official-gameplay-trailer
- https://rogueliker.com/https-rogueliker-com-steam-next-fest-june-2026-roguelike-demos/
- https://80.lv/articles/this-new-co-op-dark-fantasy-rpg-is-like-elden-ring-meets-arc-raiders
- https://www.ign.com/videos/solis-tales-of-tortuga-official-announcement-trailer