Sony Shows Off Games with State of Play as Bungie Loss Tightens Pressure on the Business Side
Sony is balancing a new State of Play showcase for Marvel's Wolverine and upcoming PS5 games with a $766 million Bungie impairment and slower-than-expected Saros sales.

Sony is presenting two very different pictures at once: the State of Play on June 2 will put Marvel's Wolverine and new PS5 games in the spotlight, while on the business side, a $766 million impairment written down for Bungie is drawing attention. Add to that Saros selling more slowly than Returnal, and the PlayStation narrative is starting to become about more than just new games.
What Happened: June 2 State of Play and Marvel's Wolverine
Sony has announced a new State of Play broadcast for June 2. The show will run for more than an hour and will include more information on Marvel's Wolverine. The announcement also mentioned “news and updates on upcoming PS5 games,” signaling updates and news on upcoming PS5 titles as well. The presentation will reportedly move from a closer look at Marvel's Wolverine into updates, announcements, and gameplay showcases.
The stream begins at 2pm PT / 5pm ET / 10pm BST / 11pm CEST. It will be available on Twitch and YouTube.

The announcement stands out as a move to keep PlayStation’s promotional momentum strong. State of Play remains one of Sony’s main showcases for content from both its internal studios and third-party partners. This time, Marvel's Wolverine is the centerpiece, alongside PS5 games for 2026 and beyond.
But the timing also matters. Sony recently held another State of Play, where it shared new information on games ranging from a more unusual 2D God of War to Marathon, Silent Hill Townfall, and a Metal Gear Solid 4 remake. In that sense, the new presentation shows PlayStation continuing to build its showcase cadence in short intervals.
Saros, Returnal, and the Housemarque sales picture
The game-side conversation at Sony is not just about showcases. Saros, from Housemarque, is also part of the discussion. Reviews for the game have been generally positive, and its more accessible difficulty structure compared with Returnal has also stood out. Even so, its sales start appears slower than Housemarque’s previous game.
According to data shared by Rhys Elliott of Alinea Analytics, Saros has sold 300,000 copies so far and generated more than $22 million in revenue. One-third of those sales came during the 48-hour early access period granted to deluxe edition owners. In other words, part of the early performance may have been inflated by the most enthusiastic players preordering ahead of launch.
Elliott notes that while exact launch-period figures for Returnal were not disclosed, Saros still seems to be selling a little more slowly than the previous Housemarque title. What stands out here is that Saros launched to a much larger PlayStation 5 install base. When Returnal released in 2021, the PS5 install base was around 8 million; today, that number is roughly 93 million. Even so, the new game does not appear to be matching that pace.
Sources
- https://www.eurogamer.net/playstation-just-announced-a-new-state-of-play-and-itll-be-over-an-hour-long
- https://www.videogameschronicle.com/news/playstation-exec-says-next-few-years-of-unannounced-games-is-unbelievably-positive-there-are-no-dire-times-ahead-for-the-industry/
- https://www.eurogamer.net/saros-ps5-sales-launch-returnal
- https://www.pcgamer.com/gaming-industry/sony-records-a-usd766-million-impairment-loss-against-bungie-for-the-2025-financial-year-a-1-2-punch-of-destiny-2-and-marathon-failing-to-meet-its-expectations/
